TerraMetrics nScape is an advanced multi-threaded 3D terrain rendering engine providing global terrain generation with rich satellite imagery texture rendering. The nScape engine provides developers with an efficient toolset for mobile and mission-critical applications like embedded flight displays, mobile mapping and out-the-window simulators.
The nScape engine is a shader-based OpenGL ES 2.0 / OpenGL 3.3 library, available in object and source code forms supporting Linux Mobile, Linux Desktop and Windows OS environments. It utilizes compressed, multi-LOD source terrain and satellite imagery texture maps and a patented block-loading methodology that provides fast data access and loading at a global scale. Terrain vertices are fully stitched and connected providing a seamless parametric terrain surface with clean rendering characteristics. nScape can simultaneously render multiple viewpoints to support stereoscopic 3D display and multiple landscape definitions to support Head-Mounted Displays and their inherently fast user response requirements.
Features.
nScape is built to be compact and efficient for embedded and mobile applications and is provided standard with these features:
- Linux Mobile / Desktop and Windows OSs
- OpenGL ES 2.0 / OpenGL 3.3
- Shader-based Architecture
- Extreme Performance, Compact for Mobile
- Global TruEarth 15m Imagery / 90m Terrain Basemap
- Local TruEarth 1m Imagery / 10m Terrain Local Insets
- ITAR-compliant version
Applications.
nScape is ideal for these applications:
- Synthetic Vision
- IFE Moving Maps
- Flight/Mission Planning
- UAS Mapping and Flight Control
- Simulation
- Broadcast News and Weather Systems
The nScape shader architecture offers on-the-fly, broadly flexible terrain geometry and texture modifiers, like these terrain color options:
- Grayscale
- Terrain height heatmap
- FAA Sectional colors
- Dynamic TAWS AGL coloring
- TruEarth satellite imagery
Questions on nScape Licensing?
If you would like to license nScape for your application or need more information or have questions, please visit the Contact Us page.